﻿using BearUtil.Hidden;
using Sirenix.OdinInspector;
using XNode;

namespace BearUtil
{
    [CreateNodeMenu(menuName:"剧情节点/普通对话"), Title("对话节点")]
    [Node.NodeTintAttribute("#1a6a9c"), Node.NodeWidthAttribute(250)]
    public class DialogNode : BearDialog
    {
        [BoxGroup("对话表属性"), HideLabel] public DialogProperty property;
    }
}